Visualizer Worlds

The virtual worlds or demonstrations supplied with this product show a wide range of possible applications for design. Some are complete environments, and some are specifically designed to show certain principles of operation.

AIJUA.VRT

This world is a part of a series of worlds that are tied together by the SJAUME.VRT castle world. See the section on SJAUME.VRT for more information.

*  Click on cloud to cause rain to fall from cloud and fill dam.
*  Click on red cube to water will pump and light bulb comes on.
*  Click on light bulb to fly through water pipe and end up in kitchen.
*  Click on cold water faucet and water will come out of faucet and fill the sink.
*  Hit F12 to reset world or escape to return to main menu 

BENCH2.VRT

This demonstration world shows visualizing a real world construction of an exhibition stand. 

Press F1-F5 for various viewpoints.

BUMPER.VRT 

This example demonstrates the use of dynamic attributes and behavior control to create an environment in which individually controlled objects react to each other. The bumper cars in the pit accelerate and steer under their own influence.

The football, placed on top of the platform, is subject to the effects of gravity. Activating the ball will give it horizontal velocity, causing it to drop and bounce, leaving its fate to the cars below. Activating the platform will restore the ball to its initial position.

Press F1 to see the overall view.
Press F2 to see the plan view.
Press F3 to see the center of the pit and to see the ball shadow.
Press F4 to rotate around the pit.
Press F5 for in-the-seat control of the green car.

CULTURA.VRT

Virtual world of an art gallery. Free moving through gallery. This world is a part of a series of worlds that are tied together by the SJAUME.VRT castle world. See the section on SJAUME.VRT for more information.

*  Click on door to open door and see more of the art gallery.
*  Click on abstract painting to make painting become three-dimensional and fly through.

CYBERSPC.VRT

Virtual world of a futuristic network of objects.

Press F2 to fly through objects. As you get close to some objects they may change shape.

DATAVIS.VRT

This example illustrates how the software can be used to visualize real-time information. Simulated market value trends are generated every frame and used to set the bar charts. These bar charts demonstrate how, when viewed from a distance an overall performance can be observed, possibly representing value variations on an hourly basis. Moving the viewpoint towards the front of the chart will show a second level of data, which could represent the change of value over a recent period of minutes. 

Closer inspection of smaller bar segments will display a further level of information detail, representing the most recent data as values in time slices of approximately a second.  

Clicking on the foremost bar section of each chart will toggle grid lines for the individual charts.

Press F1 to see overall view of chart.
Press F2 to view second level of data.
Press F3 to view third level of data.
Press F4 to see view of front data.
Press F5 for overhead view.

FACE.VRT 

Face demonstrates the use of animation and animated colors together. Clicking on the blue cube visible from viewpoint 1 will initiate the animation sequence. A face appears and the word "face" scrolls alongside in yellow.

The blue cube just visible to the right of viewpoint 3 animates two faces at once.

Press F1 to see the front view.
Press F2 to see the side view.
Press F3 to see two faces appear.

FLOORS.VRT 

View four different floor types which will dynamically follow the viewpoint.  Press a pattern from the icon bar on the left to change the floor type.

Press F1 for the free view.
Press F2 for the plan view.

GASSTA.VRT

Virtual world of a gas station to demonstrate how a gas station operates as well as to show
the layout of a gas station.

*  Click on pump readout to change price per liter which in turn changes the pricing inside the gas station
*  Highlighted pump readout indicates pump in use. Click on green button underneath highlighted button to clear usage.
*  Click and drag slider on pump to simulate pumping gasoline and to activate meter displaying price. 
*  Press enter bar to add landscape.
*  Press enter bar twice in succession to see pipe layout under the gas station.
*  Click on blue pipe on tank to see inside of tank. Hold mouse button down to deplete tank. 
*  One of the pumps can be opened up and the electronics inspected.
*  You can change the prices on the sign by clicking to the right or left of the numbers, in the colored areas.

Press F1 to see gas station signage
Press F2 to see the gasoline pump readout.
Press F3 to see gasoline pump island.
Press F4 to view gasoline pumps.
Press F5 for view from gasoline attendant's console.
Press F6 for view from street.
Press F7 for view from customer.
Press F8 for view from gasoline pump.
Press F9 for view of security camera.

HEAD.VRT

Head demonstrates the use of a light source with a complex shape.

* Click on the blue button on the torch to turn the torch on and off.
* Click on the green button to increase the intensity of the torch beam.
* Click on the red button to decrease the intensity of the torch beam.
* Click on the head to animate it.

Press F1-F5 to change the viewpoints.

INSECTS.VRT

Insects consists of six different types of creatures racing across a checkerboard, each one with an individual gait or stride.

The first insect to cross the finish line stops the race, which must then be reset by the user.

F12 to reset the race.
F1-10 for different viewpoints (a different insect for each option).

KITCHEN.VRT 

The kitchen serves to demonstrate ease of design changes. Basic room dimensions can be reproduced and furnished to show before real world construction is begun. Other aspects of the kitchen can also be tested such as the radius of  cupboard doors opening.

Pressing the Return key will cycle through various cupboard facias of which three are defined using textures. Textured doors are visible only when the viewpoint is stationary in order to optimize speed.

* Click on the stove burner to turn the burner on and off.
* Click on the oven clock.
* Click on the cupboard doors to open and shut.
* Click on the sink faucet to fill the sink with water or to empty the sink.
* Click on the window blinds to open or close.
* Press the Return key to view various cupboard styles.

F1-F5 for various viewpoints.

LANDSCAP.VRT 

Landscape is an AutoCAD .DXF file conversion and shows a model that has been colored using single pass light source calculation.

In order to see the whole model, it is necessary to load the world with the Visualiser from the DOS command line. To do this, move to the demo directory, then type: VIS LANDSCAP at the DOS prompt. This is so the system will use the expanded drawing buffer size specified in the Landscape configuration file. 

Press F1-F5 for various viewpoints.

LICEU_AJ.VRT

Virtual world of an orchestral theater. This world is a part of a series of worlds that are tied together by the SJAUME.VRT castle world. See the section on SJAUME.VRT for more information.

* Click on the theater curtains to open them.
* Click on top of the pillars on stage to turn them into instruments
* Experiment with clicking on the instruments

F1 centers your view on the stage.
F2 centers your view on the stage, closer to stage

MENU.VRT

Menu is an example of a visual file selector. Clicking on the monitor screen will display images of the supplied demos, any one of which can be loaded simply by clicking on the keyboard. Images can be selected in reverse order by clicking on the monitor base.

Once a demo has been loaded the user can return to Menu by pressing Alt Enter.

* Click on the monitor screen to display images of supplied demos.
* Click on the keyboard to load an image.
* Click on the monitor base to reverse the image selection.

F2 to display help function.
F3 to turn help function off.
F1, F4 of F5 for various viewpoints.

MISSLE.VRT

Virtual world of launching missiles at helicopters.  See a tank near a bridge, helicopters will be circling the area.

* Press Esc key to bring up instructions.
* Tip:  From keyboard use 1-6 keys to select vehicle.
* Type A for auto missile tracking.
* Use 1-6 on key pad to track launched missile from different views. 

NEWOFFICE.VRT

Virtual world of an office.

* Click on the pencil to begin writing.
* Click on the pencil a second time to erase. 
* Click on the cabinet to open cabinet doors.
* Click on the telephone to pick up telephone. 
* Push buttons on telephone console to hear dial tone
* Click on chair to move chair.
* Click on chair casters to adjust height.
* Click on clock for clock to tick.
* Click on light switch to dim or brighten.
* Click on desk drawers to open or close.

OFFICE.VRT

The office demonstrates the advantages of virtual reality over conventional means of presentation and modeling. The user can interact with a number of the objects found in this world, such as the chair, pencil and doors. The office, can be viewed from any angle from any position, with or without object collision (preventing the user from moving through solid objects.)

Viewpoints 2, 5, 6 and 7 are controlling a moving object. This gives the Viewpoint Object collision detection and prevents the user from moving through walls, tables, etc. Viewpoint 5 is set back slightly to show the Object you are connected to. Moving these viewpoints into objects will give you a feel for how Object collision works.

View	Axes		Sensitivity	Description
F1	5		High			Overview of the office
F2	1		High			Fixed human-height view point with 
						collision detection.
						View-point controls man; group object
F3	1		Low			Low sensitivity 1 axis
F4	2		High			High sensitivity 2 axis
F5	6		High			Object control-from behind blue arrow
F6	1		Low			Object control-from blue arrow
F7	6		High			Object control-static view tracking arrow

Chair
The chair has a simple movement attribute attached to it. Clicking the back of the chair will push it in the direction it is facing. Clicking the seat will cause the chair to rotate, allowing the user to steer the chair. Clicking different parts of the chair stem will cause the chair to adjust its height. Selecting any of the castors will spin them. When the chair is pushed the castors will turn to face the direction of motion.

Clock 
If your system clock is correct then this clock will also be correct. If a sound card is installed, the clock will be heard to tick.

Time-of-day 
The office uses the system clock to make the exterior appear light or dark depending on the actual time of day. The exterior of the office demo is dark between 8 PM and 4 AM, reaches full daylight at 8 AM and remains constant until 4 PM when it again returns to darkness.

Dimmer Switch
The dimmer switch is activated with the mouse button. To operate, activate the brown button and, keeping the mouse button depressed, move the cursor up or down the screen. This will effectively make the interior of the office darker or lighter.

Cupboard Doors
The cupboard doors can be activated by clicking or dragging. Activating with a click will cause the doors to either swing open or slam shut. To activate with the mouse move the mouse onto the door, then, keeping the mouse button depressed, move the mouse up or down. This will open or close the door the required amount.

If a sound card is installed, the doors will also ‘bang' on closing. The sound is distanced (the sound becomes louder as the viewpoint is moved closer to the object.)

Telephone 
The telephone will randomly choose to ring. A red light will flash and, if a sound card is installed, a telephone ring will be sounded 20 times. Activating the handset will cause the ringing to stop. After ringing twenty times or being stopped, the telephone will not ring again.

Telephone Buttons  
Activating any of the buttons will play an animation sequence showing the button moving in and then out. If a sound card is installed, then this will also cause them to play a tone.

Pencil
On the desk is a pencil resting on a piece of paper. Activating this will cause the pencil to write a set routine. Activating the pencil again will cause it to erase the word.

Door
Activating the door frame will cause the door to open or shut depending on the door's current state. If a sound card is installed, the door will sound a loud knock of slightly varying pitch.

Desk Drawer
Activating a drawer opens or closes it.

Pictures
Activating the picture will cause its image to change. Selecting the picture frame will also change the image but apply a transitional effect. Both the pictures in the office can be set to randomly cycle through the set of images if the power socket on the wall is switched on.

Textured Can
Inside the bottom drawer and under the large desk, is a can with a textured label wrapped around it.

PISCINA.VRT

Virtual world of a game that takes place underwater in a swimming pool with the objective of matching various sports balls with appropriate sports objects. If the match is correct or incorrect, music will indicate. 

This world is a part of a series of worlds that are tied together by the SJAUME.VRT castle world. See the section on SJAUME.VRT for more information.

*  Click on hockey stick to match with puck.
*  Click on baseball bat to match with baseball.
*  Click on golf club to match with golf ball.
*  Click on goal post to match with football.
*  Click on tennis racquet to match with tennis ball.
*  Click on badminton racquet to match with birdie.

PROJECT.VRT

The projector demonstration allows you to visualize images in a similar manner to slides projected from a slide projector.

To turn the slide projector on or off, click on the power switch at the rear of the projector body. Alternately use the keyboard arrow keys: down arrow for on, Up arrow for off.

To advance and reverse the slides, click on the forward or backward dimple buttons located on the projector body. Alternatively using the keyboard arrow keys: Right arrow forward, Left arrow backward.  After the last slide, a blank screen is displayed again, advancing again restarts the slide show.

 F1-F5 to change the viewpoint.

ROOMS.VRT 

View four rooms from various perspectives.

Corridor-Fade
Using viewpoint 5 (human view) walk down the corridor to the first door. As you move down the corridor VRT logos fade into view. This is an example of animated colors.

Room 1-Raining 
Raining demonstrates that a simple animated shape can be duplicated to produce a seemingly complex effect. The raindrop shape is merely a series of concentric circles whose colors have been animated to produce the spreading out effect. The drop was then duplicated, leading to the effect show.

Room 2-Load and Save
The Load and Save room contains a demonstration of using a virtual world to load and save your own file types to disk. Clicking on the red cube will bring up a dialogue box in which you can edit the text display.  Type in your own message (capital letters only) and press OK. The text message in the virtual world is changed also. We can now save this text sentence to disk. Place a disk in the A:drive then click on the “save” disk. The file selector dialogue box appears. The sentence is now saved to disk. Repeat the above and input different sentences and file names for each until you have several SEN files on disk. Now click on the “load” disk, which will allow you to select any of your previously stored sentences for retrieval. Select one of your fields and click OK. The stored sentence should now be displayed.

Room 3-VR Life
Walk into the room and up the steps to release the life form.  The life form has a simple intelligence which makes it move randomly until it finds a piece of cake. Once located the food is digested and the life form then makes a duplicate of itself including its intelligence. The baby quickly grows to adulthood and performs in the same way as its parent, searching, eating and reproducing. If all the cake is eaten, the life forms will use up their energy by searching and will eventually die.

Room 4-Palette 
This room demonstrates how actions within the world can be used to control palette definition. Clicking on any of the bar switches will cause Superscape to fade to another palette.

View	Axes	Sensitivity	Description
F1	5		High	Free view
F2	4		High	View above the human marker under control
F3	2		High	Map view attached to marker under control 
F5	4		High	Human point of view

Pressing the C button on the keyboard will swap to console 2. Console 2 is constructed of three windows showing different views to allow the user to understand when each room is turned on or off. Select viewpoint 5 and move through each room, all three views will move as they are all attached to the same object under control.

SCLSHP.VRT 

Ten shapes wiggle and change. Behaviors were written with Superscape Control Language.

View	Axes		Sensitivity	Description
F1	5		High			Raindrop
F2	5		High			Flags
F3	5		High			Snakes
F4	5		High			Slugs
F5	5		High			Jellyfish
F6	5		High			Large pool
F7	5		High			Small pool
F8	5		High			Wave
F9	5		High			Blobby
F10	5		High			Whirl

SJUAME.VRT

Virtual world of a castle. The castle has various people gathered in a room. By clicking on some of the people,  items of interest of that person's profession can be seen. Explore courtyard to find key to door to get inside castle.

*  Click on garbage can to open.
*  Click on yellow post box door to see key.
*  Click on key to open doorway.
*  Find doorway with skeleton key hold and click on keyhole to open door.
*  See group of people. Click on ballerina and go into a concert hall.
*  Click on the curtain and curtain opens.
*  Click on different pillars on the stage and hear different musical sounds.
*  Click second time and get actual instrument shape.
*  To go home, click on hat behind piano.
*  Click on firefighter. See instructions for aijua.vrt. Exception is when you get to the water faucet you can click on the cupboard door below sink to open the door. Click on hat to go home.
*  Click on painter. See instructions for cultura.vrt. Exception is when you get to the abstract paining, you will see a hat on the floor. Click on the hat to go home.
*  Click on the runner. See instructions for piscina.vrt.  Tip: you have to be close to the object before you click on it in order to get the correct applause. After all the objects have been matched correctly, the hat will appear. Click on the hat to go home.
*  Click on the professor.  You will hear a bell ringing and a hat appears on his head. Click on the hat to go home.
*  Once the runner, professor, ballerina, firefighter, and artist have a hat, you are finished!

STORE.VRT

Stock the inside of the store or move shelves around.

F1-5 for various perspectives.

Click on a shop floor item to select it. Activate an arrow on the border to move the item to a shelf. Sustained use of the arrow will slide the object across the floor.  Select an item from the bottom right-hand window. By selecting the item, you will copy it and place it on the shelf.

STPAULS.VRT

View a simple model of the famous St. Paul's cathedral.

F1-F5 for various viewpoints.

STREET.VRT

This is the reconstruction of an imaginary traffic accident. Witness viewpoints can be corroborated while providing a clearer understanding of the sequence of events.

Enter to re-start the accident from any viewpoint.

F1-F6 to view the accident from any perspective.

SUB.VRT

The submarine demonstration illustrates simulation and training. Selecting F5 will control the small submarine. This has a light source attribute assigned to it, and as it rotates it lights up the surrounding pipes. The force applied to control the submarine will be displayed in the instrument panel. The red arrows in the demonstration represent currents, the closer the submarine gets to these objects the stronger the current force.

F1-5 for various perspectives.

TEXT.VRT 

Scrolling  text display uses animated colors to change the appearance of each letter.

F1-F2 to change the viewpoint.

TUBE.VRT 

Fly through a sketch of a proposed metropolitan underground station. Tunnel inner walls are visible, but outer walls are not, allowing the viewer to see in cut-away perspective from any exterior position. From within the station itself, the walls of the tunnels completely enclose the viewpoint as they would in reality.

View	Axes		Sensitivity	Description
F1	5		High			Free view
F2	6		High			Overall
F3	5		High			Attached to train cab
F4	6		Low			Station platform
F5	5		High			Escalators

WATCHMAN.VRT

The Watchman demonstration illustrates how to visualize or design a product. Not only can the proportions and visual design be represented and edited but any features, mechanical or electrical, can also be simulated.

After loading the Watchman you will be presented with a number of optional tapes and a prompt to select one. The two default tapes supplied both contain a surfing animation; one is of a lower resolution than the other to allow our users with low memory to also use this demonstration.

Activating one of the tapes will clear the current image file and load a new one from disk. The viewpoint will then jump to the newly loaded tape ready to go into the Watchman. The viewpoint tracks back and comes to rest with the whole Watchman in sight. Activating the tape will push the tape into the eject tray. Clicking on the top of the eject tray will then push the tray down into the Watchman.

Activating the power button will turn on the screen and power indication light. Pressing play will now cause the selected animation to play.  Other operations on the Watchman include: extending the aerial, eject, remove cassette, change cassette, fast forward, fast review, frame pause and frame advance. Clicking and dragging the mouse on the side of the screen allows the angle of  tilt to be altered. 


